This build is meant to penetrate some defenses (DEF and MDEF but not with cards). Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing wizards (condition: WoE). Utilizing the Acolyte Skills, Safety Wall to protect one's party mates and Envenom to stop SP recovery. at least with VIT.Īs this build states, this build is meant to fully support a party. With a Soul Linker, it is possible to equip a Platinum Shotel (That gives +50% crit) along with Fury, can allow 100% crits, making this build obsolete. However this build is very iffy considering that you can only use Fury at certain percentages, thus leaving the rest of your leveling or fighting to be miserable. +10 Double Bloody Double Slash Main Gauche is the best weapon for this. He has some moves to prevent his opponents from escaping and moves to increase his overall damage with elements. Utilizing the power of Fury, a super novice can do 1000+ Critical damage. It can get 100% crit with a Platinum Shotel, thus removing the need for dex. This gives the SN an easy 190 aspd with awakes, and can reach a very high dps with this build, while still achieving survivability. It uses high aspd and use of Fury and Mental Strength to deal damage and survive, respectively. This build is very hard to level, until an SN has reached level 99 and attained the extra 99 mil exp. Their major weakness is lack of HP, SP, dodge and defenses (obviously). Great for PvM and maybe PvP with good equipment, including MvP or WoE but they won't survive for long. With 99 INT, you'll almost be doing the same damage they will, only much faster. You'll see the bolts rain down the moment you click. You'll see Wizards casting Firewall, or maybe Sages running away the moment they start casting, but not you. While Sages and Wizards dream about a life without the Cast Bar, for Super Novices it can become a reality. Remember that as long as you don't have 150 DEX, when there is a choice between INT or DEX equips, ALWAYS get DEX.
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